
An expansion for 1 to 4 players.
Flip City: Wilderness Card Game

The citizens of Flip City want to get away from it all. But be careful, develop too quickly and it will feel too much like home! To keep them at ease you will: Play from the top of your deck no hand! ; Push your luck; Build your deck; Upgrade cards by flipping them.
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Flip City Card Game

Play it by itself or combine with the original for more variety. Theme: city building. Fun for the whole family. Standalone sequel to flip city.
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Theme: city building. There are also 5 new corporations, and 7 project cards that thematically fi t the early stages of terraforming. As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to defi ne your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine.
For ages 12 and up. 30-50 minutes play time. 90 - 120 minutes average playtime.
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Build and improve your city, but keep your citizens happy in this push-your-luck deck Builder! Standalone sequel to flip city. 30-50 minutes play time. Fun for the whole family. For ages 12 and up. Welcome to gulls bottom! collect and trade resources as you visit various buildings, and cash them in to buy your way into this quaint harbour town.
Theme: city building. Play it by itself or combine with the original for more variety. For 1-4 players. 1 to 5 players. 30-50 minute playing time.
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Adventure calls. But you don't have four hours or the desire to set up hundreds of pieces. For 1-4 players. One deck dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style.1 to 5 players. Welcome to gulls bottom! collect and trade resources as you visit various buildings, and cash them in to buy your way into this quaint harbour Town.
A game for 1 to 4 players. 30-45 minute playing time. A game for 1 to 4 players. 30-50 minute playing time. Play it by itself or combine with the original for more variety. 30-50 minutes play time.
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30-50 minutes play time. 90 - 120 minutes average playtime. 30-50 minute playing time. 30-45 minute playing time. 30-60 minutes play time. Players are raucous raccoons, tipping over Trash cans for food. Welcome to gulls bottom! collect and trade resources as you visit various buildings, and cash them in to buy your way into this quaint harbour Town.
A game for 1 to 4 players. A game for 1 to 4 players. Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. Theme: city building. With multiple sets, you can add more players. Play it by itself or combine with the original for more variety.
For ages 12 and up. When the deck runs out, the game ends.
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Build and improve your city, but keep your citizens happy in this push-your-luck deck Builder! Themes: city building, economic, fantasy, humor. Fun for the whole family. For 1-4 players. Fun for the whole family. Players are raucous raccoons, tipping over Trash cans for food. Play it by itself or combine with the original for more variety.
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90 - 120 minutes average playtime. A game for 1 to 4 players. Reinforces visual discrimination and probability. Once again, rival schools have come to on it am a to see who has the dominant art. Fun for the whole family. Players are raucous raccoons, tipping over Trash cans for food. For 2-4 players. But something is different this time: their activity has attracted the attention of a wind spirit! this indomitable force will interfere with the students, but it may on occasion Grant an unforeseen benefit as well!
One deck dungeon is a 1-2 player cooperative game. Welcome to gulls bottom! collect and trade resources as you visit various buildings, and cash them in to buy your way into this quaint harbour Town. A game for 1 to 4 players. 30-50 minutes play time. But something is different this time: their activity has attracted the attention of a wind spirit! this indomitable force will interfere with the students, but it may on occasion Grant an unforeseen benefit as well! ontiama: way of the wind, is an expansion for on it am a, the elegant and simple game of martial arts.
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2 to 4 players. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your Kingdom at the end of the game! the game ends when each player has completed a 5 x 5 grid, and then points are counted based on number of connecting tiles and crowns. 30-50 minute playing time. For 1-4 players.
Comes with 54 cards, 6 wooden tokens, and 1 custom die. Family strategy game for ages 8 and up. Play it by itself or combine with the original for more variety. 15 min play. 90 - 120 minutes average playtime. Fun, repayable card game. Build and improve your city, but keep your citizens happy in this push-your-luck deck Builder!
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Build the best Kingdom! She had traveled with him and had seen him speak with the forest animals. But something is different this time: their activity has attracted the attention of a wind spirit! this indomitable force will interfere with the students, but it may on occasion Grant an unforeseen benefit as well!
30-45 minute playing time. Fun, repayable card game. Contents summary: 33 cards 17 tokens 2 Reference Cards 1 Rulebook For 1-4 players. 30-50 minutes play time. Comes with 54 cards, 6 wooden tokens, and 1 custom die. 1 to 5 players. 2017 spiel de jahres Winner Game of the Year. The beautiful illustrations of the unique characters will help you quickly analyze your options.
The player with the most points wins!
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